Roles: Difference between revisions
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*''' | *'''Hero:''' Always tries to do what's right, being fair and just most of the time. Will only recur to dirty tactics or tricks when completely necessary. Honor, pride, justice and teamwork are commonly sought virtues by the Hero. | ||
*''' | *'''Antihero:''' Usually aligned with wrestlers of the Hero role, but more likely to break rules and use dirty tactics to win. Usually more arrogant and self-centered than anything else, but will always help a teammate in need. | ||
*'''Villain:''' | |||
*'''Challenger:''' Mostly competitive and focused on winning matches. Challengers align with all kinds of roles, always looking for their own benefit, with little to no concern about good and evil. | |||
*'''Renegade:''' Renegades have their own moral code, making them great teammates when siding with other wrestlers sharing a similar mindset. They may even be loyal, but still tricky, dirty and generally ill-intended nonetheless. | |||
*'''Villain:''' Plainly evil, mostly due to their selfishness or narcissism. They don't trust and can't be trusted. It doesn't matter how lawful, chaotic, violent or techincal they are, Villains only concern are their own. | |||
Latest revision as of 21:21, 2 October 2025
In The SWS, roles refer to the disposition or alignment of a wrestler. It's a way to define how "good" or "evil" a wrestler is while in-gimmick. Roles are the SWS equivalent of Heel, Face, Tweener, Técnico and Rudo in professional wrestling and lucha libre.
Characters of the show have rarely considered making a changes of roles (heel-turn, face-turn, etc.), and all current wrestlers have kept their original gimmicks and roles so far. Instead of full turns, wrestlers usually prefer to make character arcs or start rivalries to polish their gimmicks.
There are currently five roles in The SWS:
| Good | - | Neutral | - | Evil |
|---|---|---|---|---|
| Hero | Antihero | Challenger | Renegade | Villain |
- Hero: Always tries to do what's right, being fair and just most of the time. Will only recur to dirty tactics or tricks when completely necessary. Honor, pride, justice and teamwork are commonly sought virtues by the Hero.
- Antihero: Usually aligned with wrestlers of the Hero role, but more likely to break rules and use dirty tactics to win. Usually more arrogant and self-centered than anything else, but will always help a teammate in need.
- Challenger: Mostly competitive and focused on winning matches. Challengers align with all kinds of roles, always looking for their own benefit, with little to no concern about good and evil.
- Renegade: Renegades have their own moral code, making them great teammates when siding with other wrestlers sharing a similar mindset. They may even be loyal, but still tricky, dirty and generally ill-intended nonetheless.
- Villain: Plainly evil, mostly due to their selfishness or narcissism. They don't trust and can't be trusted. It doesn't matter how lawful, chaotic, violent or techincal they are, Villains only concern are their own.