Roles: Difference between revisions
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*'''Hero:''' Always tries to do what's right, being fair and just most of the time. Will only recur to dirty tactics or tricks when completely necessary. Honor, pride, justice are commonly sought virtues for this role. | *'''Hero:''' Always tries to do what's right, being fair and just most of the time. Will only recur to dirty tactics or tricks when completely necessary. Honor, pride, justice are commonly sought virtues for this role. | ||
*'''Antihero:''' | *'''Antihero:''' | ||
*'''Challenger:''' | *'''Challenger:''' | ||
*'''Renegade:''' | *'''Renegade:''' | ||
*'''Villain:''' | *'''Villain:''' | ||
Revision as of 21:03, 2 October 2025
In The SWS, roles refer to the disposition or alignment of a wrestler. It's a way to define how "good" or "evil" a wrestler is while in-gimmick. Roles are the SWS equivalent of Heel, Face, Tweener, Técnico and Rudo in professional wrestling and lucha libre.
Characters of the show have rarely considered making a changes of roles (heel-turn, face-turn, etc.), and all current wrestlers have kept their original gimmicks and roles so far. Instead of full turns, wrestlers usually prefer to make character arcs or start rivalries to polish their gimmicks.
There are currently five roles in The SWS:
| Good | - | Neutral | - | Evil |
|---|---|---|---|---|
| Hero | Antihero | Challenger | Renegade | Villain |
- Hero: Always tries to do what's right, being fair and just most of the time. Will only recur to dirty tactics or tricks when completely necessary. Honor, pride, justice are commonly sought virtues for this role.
- Antihero:
- Challenger:
- Renegade:
- Villain: